![]() Enter edit mode, Unwrap the plane, and be sure to select the image you want to use as entourage. ![]() From the default screen, switch to UV Editing.After picking your image, be sure to tick the “Show Alpha” box of the texture to make sure transparency shows through, set Coordinate to “UV” under Mapping,.jpg images, you’ll have to have two copies of the desired texture – the base image and its alpha channel (a black and white image showing its transparency). Make a new material with a name and texture of your choice.Rotating it in Edit Mode makes it so that the plane’s axis is still aligned to the world’s axis. Enter edit mode and rotate the plane 90 degrees, with the plane parallel to your desired view plane. Add a plane to the center of the scene and on a second layer.Make sure Ambient Occlusion is ticked on. Keep it as simple as your needs will allow to make rendering times as short as possible. Start with your base architectural setup.I’ve also taken the liberty to describe the steps based on the video here in this article, just in case you rather prefer reading. The focus of the tutorial is not producing high-level architectural visualization, but rather techniques and tips on creating fairly simple models. I’ve stumbled upon a video tutorial that gives a step-by-step run through of using 2D cutouts in the native Blender model workspace. This is especially true when a snapshot of the design should be presented in the course of the project. Using these cutout images have some advantages over using 3D models in Blender – fast rendering time, easier handling in the model, and just as realistic results.Īdmittedly, 3D plants are better in some regards such as their use in video animations and their independence from view perspectives, often times I find it more convenient to use cutout entourage elements in my 3D models. The use of 2D cutout tree and plant entourage is usually done through post-production in Photoshop, but they can just as easily be used in the native Blender environment as well. In creating these 3D architectural scenes, the use of entourage elements plays a big role in conveying realistic images quickly. ![]() Using 2D Architectural Entourage in Blender It is free to use and has powerful features to create compelling animations, visual effects, and (interesting for us □ architectural visualization! Blender is truely the first place to go when you are looking for the most powerful tool which is free to use. ![]() In part 2 we will cover how to composite these rendered elements back onto your video using Adobe After Effects.Blender is a popular tool for architects and 3D visualizers as well. Finally, I will cover the render settings you need to render out the final image sequence. We will then add some physics to our scene to make it feel a little bit more interactive. We will cover how to use Shadow Catchers to create transparent surface areas that capture the shadow of our 3D objects. You will learn how to set up your 3D scene and set up your lights and environment maps. In the first part we will work in Blender. In this 2 part series we will look at how to add realistic looking 3D objects to your videos using Blender and Adobe After Effects. 03:06 Assigning a Video Clip to the BackgroundĠ4:57 Aligning the 3D Scene with the FootageĠ7:38 Shadows & Modeling the Scene Geometry
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |